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 Project Alpha

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Toriera

Toriera


Berries : 300,000
Posts : 28

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Project Alpha   Project Alpha EmptyWed Sep 02, 2015 3:17 am

Project Alpha Skill Image goes here

Skill Name: Project Alpha
Skill Type: Cyborg Enhancement
Skill Information: With over 75% of her body augmented she is a truly living weapon. Allowing her to increase her potential far beyond the limits of human and even some cyborg at the cost of her stored energy's. As well as the many upgrades she have implanted herself with over the years. The project was done to her from a early age so that her mind and body would grow into the cybernetic enhancements just like it would it normal body. This allows for far greater control over her enhancements and programming as easily as one move their arm or breath.

Skill Strengths:

  • Has many attachments and implants that allows for a degrees of difference of attack and defense.
  • Able to give major boost to body apart to increase their limits.
  • Has a strong arranges of both short and mid range attack. Allowing each a increase of 3 meter and a increase of 2 meters each Tier up.
  • Can use electricity to give self a boost in battle or to restore lose energy. Can only be done once a fight, otherwise possibility for frying limbs, or worst.





Skill Weaknesses:

  • Her main source of power is solar energy. In areas lacking sunlight she is forced to find others means of recovering energy.
  • Is unable to repair during battle and must wait till after fight, or finding a safe place for repairs. Minor injuries, such as cuts can be somewhat repair during battle if safe places and be found. Greater injuries such as broken arms and so on much be done outside of battler where she much replace the broken parts. Can take 1-2 post after to be healed, depending of injuries and if parts are available.
  • is unable to use devil fruits of any type.
  • Cold area can slowly zap energy from her if not properly insulated.






Tier1 Skill Name: Hydra Pump
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 2-post cooldown
Tier1 Skill Description: Using the hydraulic in her arms she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post.

Tier1 Skill Name: Hydra Kick
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 2-post cooldown
Tier1 Skill Description: Using the hydraulic in her legs she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post..

Tier1 Skill Name: Air Cannon
Tier1 Skill Type: Range
Tier1 Skill Range: 15 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 3-post cooldown
Tier1 Skill Description: By taking in a large amount of air she can compressed before rerouting it to her right arm. There she straighten out her arm and open a small cannon in her palm before firing. The air can be compressed more to form a air bullet, or fire wide in more of a shotgun style.

Tier1 Skill Name: Stun Gun
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant// 3-post
Tier1 Skill Cooldown: 4-post cooldown
Tier1 Skill Description: Charging up her fist she can cause a electrical current to form around them allowing her add shock damage to all her punches.

Tier1 Skill Name: Pain Suppressive
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: Self
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 6-post cooldown
Tier1 Skill Description: Utilizing the berserker side she can slightly numb her body to pain. By using her cybernetic implants she can disconnect her pain receptors from her brain. This doesn't stop the pain fully, but it does allow her to fight longer and harder then without. However, the draw back is it also numbs much of her emotions state causing her to not realize the damage dealt to herself. This allow the her to fight even after taking critical hit which should knock her out, by utilizing this technique, she is able to continue to fight for 2 more posts. However, although she can not feel any pain, she still receive full damage when damage is received, causing the body of the user to suffer a lot more pain causing the user to pass out for 1 post after the use of this tech.


Last edited by Toriera on Sun Sep 06, 2015 11:07 pm; edited 7 times in total
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Toriera

Toriera


Berries : 300,000
Posts : 28

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptyWed Sep 02, 2015 6:34 pm

Bump, but Pain suppressive one might be to much to start with.
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Ninth_Horseman

Ninth_Horseman


Position : Begger
Berries : -10,000,000
Posts : 94

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptyWed Sep 02, 2015 7:54 pm

Corrections are in RED.

Toriera wrote:
Project Alpha Skill Image goes here

Skill Name: Project X
Skill Type: Cyborg Enhancement
Skill Information: With over 75% of her body augmented she is a truly living weapon. Allowing her to increase her potential far beyond the limits of human and even some cyborg at the cost of her stored energy's. As well as the many upgrades she have implanted herself with over the years.

Skill Strengths:

  • Has many attachments and implants that allows for a degrees of difference of attack and defense.
  • Able to give major boost to body apart to increase their limits.
  • Has a strong arranges of both short and mid range attack. - by how much? I am assuming it will increased the max range, just specify by how much. You can also include that the max range will increase even more by x amount each time the player advance in tier level.




Skill Weaknesses:

  • Her main source of power is solar energy. In areas lacking sunlight she is forced to find others means of recovering energy.
  • Is unable to repair during battle and must wait till after fight, or finding a safe place for repairs. - so how long will you be unable to fight after each fight? 1 post? 2 posts? specify please.
  • is unable to use devil fruits of any type.
  • As of now Toriera is the only one with the knowledge to fix, replace, or improve her body. - Yes, for now, the problem needs to be something permanent.




Tier1 Skill Name: Hydra Pump
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters - just letting you know, Skill info, have max range for each type of attacks for each Tier level.  
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 1-post cooldown - change to 2 posts.
Tier1 Skill Description: Using the hydraulic in her arms she is able to increase the power and speed of her punches. Easily pushing an opponent back or stun them. - push them back by how much? 10 ft? be specific. Take out the stun portion, you may however, state that the opponent will lose balance for 1 post.


Tier1 Skill Name: Hydra Kick
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 1-post cooldown - change to 2.
Tier1 Skill Description: Using the hydraulic in her legs she is able to increase the power and speed of her punches. Easily pushing an opponent back or stun them - again, same as above. no stun and specify the distance.

Tier1 Skill Name: Air Cannon
Tier1 Skill Type: Range
Tier1 Skill Range: 15 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 3-post cooldown
Tier1 Skill Description: By taking in a large amount of air she can compressed before rerouting it to her right arm. There she straighten out her arm and open a small cannon in her palm before firing. The air can be compressed more to form a air bullet, or fire wide in more of a shotgun style.

Tier1 Skill Name: Stun Gun
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant// 3-post
Tier1 Skill Cooldown: 4-post cooldown
Tier1 Skill Description: Charging up her fist she can cause a electrical current to form around them allowing her add shock damage to all her punches.

Tier1 Skill Name: Pain Suppressive
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: Self
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 6-post cooldown
Tier1 Skill Description: Utilizing the berserker side she can slightly numb her body to pain. By using her cybernetic implants she can disconnect her pain receptors from her brain. This doesn't stop the pain fully, but it does allow her to fight longer and harder then without. However, the draw back is it also numbs much of her emotions state causing her to not realize the damage dealt to herself. - do specify how much longer you can fight. For example, after taking critical hit which should knock out the player, by utilizing this technique, the player is able to continue to fight for X (up to 2 posts) more posts for X (up to 2 posts) amount of posts. However, although the user can not feel any pain, the user still receive full damage when damage is received, causing the body of the user to suffer a lot more pain causing the user to pass out for 1 post after the use of this tech.
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Toriera

Toriera


Berries : 300,000
Posts : 28

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptySun Sep 06, 2015 1:09 am

Alright lets try again, and I'm 100% on the last one, but I like the idea you had so I ran with it XD

Boop
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Ninth_Horseman

Ninth_Horseman


Position : Begger
Berries : -10,000,000
Posts : 94

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptySun Sep 06, 2015 10:01 pm

Correction in RED

Toriera wrote:
Project Alpha Skill Image goes here

Skill Name: Project Alpha
Skill Type: Cyborg Enhancement
Skill Information: With over 75% of her body augmented she is a truly living weapon. Allowing her to increase her potential far beyond the limits of human and even some cyborg at the cost of her stored energy's. As well as the many upgrades she have implanted herself with over the years. The project was done to her from a early age so that her mind and body would grow into the cybernetic enhancements just like it would it normal body. This allows for far greater control over her enhancements and programming as easily as one move their arm or breath.

Skill Strengths:

  • Has many attachments and implants that allows for a degrees of difference of attack and defense.
  • Able to give major boost to body apart to increase their limits.
  • Has a strong arranges of both short and mid range attack. Allowing each a increase of 3 meter and a increase of 2 meters each Tier up.
  • Can use electricity to give self a boost in battle or to restore lose energy. Can only be done once a fight, otherwise possibility for frying limbs, or worst.





Skill Weaknesses:

  • Her main source of power is solar energy. In areas lacking sunlight she is forced to find others means of recovering energy.
  • Is unable to repair during battle and must wait till after fight, or finding a safe place for repairs. Minor injuries, such as cuts can be somewhat repair during battle if safe places and be found. Greater injuries such as broken arms and so on much be done outside of battler where she much replace the broken parts. Can take 1-2 post after to be healed, depending of injuries and if parts are available.
  • is unable to use devil fruits of any type.
  • Cold area can slowly zap energy from her if not properly insulated.
  • While she is able to get a boost from electricity, she can just as easily short circuit her limbs of her body if to much is taken in at once. Causing them to be useless until replaced.

    Just letting you know, you only need to have equal amount of weakness and strengths.




Tier1 Skill Name: Hydra Pump
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 2-post cooldown
Tier1 Skill Description: Using the hydraulic in her arms she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post.

Tier1 Skill Name: Hydra Kick
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 1-post cooldown - change to 2 posts.
Tier1 Skill Description: Using the hydraulic in her legs she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post..

Tier1 Skill Name: Air Cannon
Tier1 Skill Type: Range
Tier1 Skill Range: 15 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 3-post cooldown
Tier1 Skill Description: By taking in a large amount of air she can compressed before rerouting it to her right arm. There she straighten out her arm and open a small cannon in her palm before firing. The air can be compressed more to form a air bullet, or fire wide in more of a shotgun style.

Tier1 Skill Name: Stun Gun
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant// 3-post
Tier1 Skill Cooldown: 4-post cooldown
Tier1 Skill Description: Charging up her fist she can cause a electrical current to form around them allowing her add shock damage to all her punches.

Tier1 Skill Name: Pain Suppressive
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: Self
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 6-post cooldown
Tier1 Skill Description: Utilizing the berserker side she can slightly numb her body to pain. By using her cybernetic implants she can disconnect her pain receptors from her brain. This doesn't stop the pain fully, but it does allow her to fight longer and harder then without. However, the draw back is it also numbs much of her emotions state causing her to not realize the damage dealt to herself. This allow the her to fight even after taking critical hit which should knock her out, by utilizing this technique, she is able to continue to fight for 2 more posts for a 2 amount of posts. - takes this portion out. I know I requested, but it doesn't make sense when i read it now lol. However, although she can not feel any pain, she still receive full damage when damage is received, causing the body of the user to suffer a lot more pain causing the user to pass out for 1 post after the use of this tech.
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Toriera

Toriera


Berries : 300,000
Posts : 28

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptySun Sep 06, 2015 11:08 pm

Alrightly, I think this is looking good now Very Happy
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Ninth_Horseman

Ninth_Horseman


Position : Begger
Berries : -10,000,000
Posts : 94

Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Project Alpha Empty
PostSubject: Re: Project Alpha   Project Alpha EmptyMon Sep 07, 2015 11:46 am

Approved.

Toriera wrote:
Project Alpha Skill Image goes here

Skill Name: Project Alpha
Skill Type: Cyborg Enhancement
Skill Information: With over 75% of her body augmented she is a truly living weapon. Allowing her to increase her potential far beyond the limits of human and even some cyborg at the cost of her stored energy's. As well as the many upgrades she have implanted herself with over the years. The project was done to her from a early age so that her mind and body would grow into the cybernetic enhancements just like it would it normal body. This allows for far greater control over her enhancements and programming as easily as one move their arm or breath.

Skill Strengths:

  • Has many attachments and implants that allows for a degrees of difference of attack and defense.
  • Able to give major boost to body apart to increase their limits.
  • Has a strong arranges of both short and mid range attack. Allowing each a increase of 3 meter and a increase of 2 meters each Tier up.
  • Can use electricity to give self a boost in battle or to restore lose energy. Can only be done once a fight, otherwise possibility for frying limbs, or worst.





Skill Weaknesses:

  • Her main source of power is solar energy. In areas lacking sunlight she is forced to find others means of recovering energy.
  • Is unable to repair during battle and must wait till after fight, or finding a safe place for repairs. Minor injuries, such as cuts can be somewhat repair during battle if safe places and be found. Greater injuries such as broken arms and so on much be done outside of battler where she much replace the broken parts. Can take 1-2 post after to be healed, depending of injuries and if parts are available.
  • is unable to use devil fruits of any type.
  • Cold area can slowly zap energy from her if not properly insulated.






Tier1 Skill Name: Hydra Pump
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 2-post cooldown
Tier1 Skill Description: Using the hydraulic in her arms she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post.

Tier1 Skill Name: Hydra Kick
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 2-post cooldown
Tier1 Skill Description: Using the hydraulic in her legs she is able to increase the power and speed of her punches. Easily pushing an opponent back 10ft as well as causing them to lose balance for 1 post..

Tier1 Skill Name: Air Cannon
Tier1 Skill Type: Range
Tier1 Skill Range: 15 meters
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 3-post cooldown
Tier1 Skill Description: By taking in a large amount of air she can compressed before rerouting it to her right arm. There she straighten out her arm and open a small cannon in her palm before firing. The air can be compressed more to form a air bullet, or fire wide in more of a shotgun style.

Tier1 Skill Name: Stun Gun
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: 3 meters
Tier1 Skill Duration: Instant// 3-post
Tier1 Skill Cooldown: 4-post cooldown
Tier1 Skill Description: Charging up her fist she can cause a electrical current to form around them allowing her add shock damage to all her punches.

Tier1 Skill Name: Pain Suppressive
Tier1 Skill Type: Hand-to-Hand
Tier1 Skill Range: Self
Tier1 Skill Duration: Instant
Tier1 Skill Cooldown: 6-post cooldown
Tier1 Skill Description: Utilizing the berserker side she can slightly numb her body to pain. By using her cybernetic implants she can disconnect her pain receptors from her brain. This doesn't stop the pain fully, but it does allow her to fight longer and harder then without. However, the draw back is it also numbs much of her emotions state causing her to not realize the damage dealt to herself. This allow the her to fight even after taking critical hit which should knock her out, by utilizing this technique, she is able to continue to fight for 2 more posts. However, although she can not feel any pain, she still receive full damage when damage is received, causing the body of the user to suffer a lot more pain causing the user to pass out for 1 post after the use of this tech.
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