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 Dark Hunter

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Synthia
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Synthia


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Dark Hunter Empty
PostSubject: Dark Hunter   Dark Hunter EmptyMon Feb 06, 2017 6:12 am

Skill Set Name: Dark Hunter.
Elemental Property: Dark, Metal.
Stat Specialization:
Offensive Focus.
Skill Set Information:
After the destruction of Solis-Aufero at the hands of the Goddess Pandora herself, Anatasia has been forced to re-evaluate and re-craft each of her former blade's abilities from the ground up in order to utilize them with more ordinary blades as well as attempting to make herself more versatile in situations rather than being shackled to simply a single blade or piece of equipment. However, most of these techniques do require the use of some sort of catalyst such as a sword, shield, or other piece of equipment in order to be used.

Passives:
Protective Darkness:
Thanks to her position as a champion of Pandora as well as her being well attuned to the element of Dark, Anatasia is capable of receiving a minor healing effect from the Darkness around her:

She is capable, when outside of sunlight, regenerating five health each post that they are not also under attack and three health each post when under duress, so long as they remain out of direct sunlight.

Connection:
If another user possesses Dark magic or is otherwise affiliated with Darkness, the user is capable of telepathically communicating with them within a five meter range due to their shared connection to Darkness, however this provides no other benefits or penalties in doing so.


Skill Set Strengths:
Dark Champion:
Due to being a Champion of Pandora as well as having a practiced connection with the Darkness around her, Anatasia is capable of molding any shadows or darkness near her within a five meter radius into tangible objects such as walls, shields, or swords.


Ebony Metal:
Any piece of equipment crafted temporarily through an ability, or any equipment on-hand of the user can be imbued with Darkness granting a 'Poison' effect when the blades cut an opponents flesh provided that they are not healed afterwards by a Light-element based healing ability.

Poison damage is equal to five health per post.


Skill Set Weakness:
Light:
Those utilizing Light-element based armors or barriers are immune to the poisoning effect of Ebony Metal until such barriers or armors are dispelled and furthermore Anatasia cannot be healed by any Light-based healing technique, or utilize any armors/weapons containing the element.

Rust:
Naturally, abilities that are of the 'Metal' element are subject to the same weakness as metal anywhere else and that is that Water affects and weakens the element whenever the two clash either by magic of comparable rank (must be within two ranks of the Metal ability or spell)  or by the user casting metal-based abilities underwater. When making contact with water, Metal type abilities lose twenty effectiveness in any stat that they were prioritizing: For example, if a defensive barrier with a strength of one-hundred is created with the Metal type element and is hit by a water spell or element of the aforementioned comparable rank it would suffer twenty to its defense and make it effectively only an eighty-point barrier.


Abilities:

F Rank:

-


D Rank:

Technique Name: Bite
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
Using their own sharp fangs, the user bites into a target within a 1 meter range with a short lunge at a speed equal to three-quarters of their own and dealing damage equal to three-quarters of their own attack if successful. This can also be used without lunging if the user is grappled or otherwise is in close proximity to the target.

Technique Name: Tackle
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
A simple technique, this involves the user moving at three-quarters of their full speed at a target and attempting to grapple them at this speed before then bringing them down towards the ground if successfully grappled. However if the user has a defense higher than the user's attack, they can resist being thrown to the ground although otherwise the target is given a stunned effect for one post following.



C Rank:


Technique Name: Bind
Technique Rank C
Technique Focus Attack
Technique's Duration Up to two posts, if target is hit.
Technique Description:
[Dark]
Although not a damaging technique, Bind draws the element of Dark from either the user or the terrain if applicable to restrain a target with a tendril of Darkness that moves at a speed equal to the user's own plus twenty from the user themselves and if successful in reaching it's target will restrain them for two posts until they either are released by a light-based ability, take over twenty damage, or make contact with sunlight.

The ability does not damage the target even if they are bound by the tendril and is meant primarily for the capture of bounties or to slow a target who has attempted to make an escape.

Technique Name: Claws
Technique Rank C
Technique Focus Attack
Technique's Duration Continuous
Technique Description:
[Metal]
By focusing their metal magic at their fingertips, the user is capable of granting themselves catlike claws which provide the bonus of a C Ranked weapon to their unarmed attack at the expense of their VP, allowing them to fight with at least somewhat of an advantage even when unarmed and this also stacks with other unarmed-specific bonuses due to the fact that the user is not wielding a weapon and instead is using a combination of magic and their own fists.


Technique Name: Self-Care
Technique Rank C
Technique Focus Healing
Technique's Duration Up to three posts.
Technique Description:
[Dark]
While outside of direct sunlight and utilizing the Darkness around them, the user is capable of rendering themselves incapable of attacking for up to three posts in order to restore twenty health per post to themselves provided that they are not interrupted, or they enter direct sunlight at which point the ability will end as well as if they take any damage that is not a damage-over-time source.

B Rank:

Technique Name: Rapid Fire
Technique Rank B
Technique Focus Attack
Technique's Duration One post.
Technique Description:
Calling forth a temporary amount of extraordinary speed from adrenaline and their own magic user is capable of performing continuous attacks with a gun-type weapon at an increase of thirty to their speed the user is capable of firing three rounds with their desired weapon within a single post at their full speed, this is able to be combined with other abilities that alter the projectiles themselves to allow for a more versatile ability over-all.

Technique Name: Fortify
Technique Rank B
Technique Focus Defensive
Technique's Duration Lasts until deactivated.
Technique Description:
[Metal]
Using the Metal element, the user coats themselves in thick metal armor that slows them considerably while in use, but provides a defensive bonus to compensate and thus being useful against opponents who have powerful techniques or when speed is not necessarily required.

This ability raises the user's defense by sixty, however it lowers their speed by forty for so long as it is active and also suffers from the same drawbacks as all other metal abilities on the skill tree and as such can be lessened considerably in its usefulness when facing against water elements or spells.

Appearance-wise, this ability would take on the guide of a thick medieval suit of knight's armor however covering the entire body save for a slit where the eyes are in order for the user to remain able to see where they are moving and attacking, creating a rather intimidating view for an unfortunate target.

Technique Name: Flock
Technique Rank B
Technique Focus Attack/Supplementary
Technique's Duration Ravens last until destroyed.
Technique Description:
[Dark]
Through usage of the Dark element, the user is capable of creating up to ten ravens through which the user can see and hear or send to attack a target if necessary. These Ravens have a health of forty each and an attack of twenty, although their primary function is to serve as spies or look-outs for the user at a range of up to forty meters and appear as ordinary ravens until receiving an attack that would destroy them, at which point they burst into shadows and reveal that they were creations of the user all along.

A Rank:
Technique Name: Shards
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts one post, cool-down of five posts.
Technique Description:
[Metal]
A simple yet versatile technique, this ability allows the user to channel metal-based magic through a piece of equipment, typically a weapon such as a sword or knife - and create several small shards which have a size of one meter long by one meter wide each and are capable of being created up to ten at a time and have a base damage equal to one-fourth of the user's attack on each shard, stacking if multiple shards hit the target at the same time and traveling at a speed equal to the user's own.

These shards suffer the same weakness as other metallic-based abilities as well as notably being rather small in size and thus being easy to dodge if the target has a relatively decent speed statistic .

No bonus effects are incurred against either the target or the user when this ability hits or otherwise and is as straight-forward as stated above, making it a rather no nonsense technique.

Technique Name: Culling The Weak
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts a single post, has a cool-down of five posts per attack.
Technique Description:
[Dark]
Utilizing the power of Darkness, Anatasia empowers her blade for a singular attack that is powerful enough to shake the earth around the point of impact if it hits the ground and even weakening armors that are equal to its rank or lower in order to lower the enemy's defenses while also leaving a dark-element type burning effect upon the victim that lasts until they are healed from it by a light-based healing technique.

When activating this technique, the user's blade becomes covered by a dark Aura that coats the user as well and when the blade is swung it projects this aura either onto the target if they have been hit or simply in the direction that the blade was swung if no target is available or they dodged the technique. The aura itself has a width equal to the blade and a length of five meters.

It is worth noting that this empowering only lasts for one attack and if the user misses, they must allow the ability to cool-down completely before using it again and if they have hit their target, they are not capable of striking them with this ability again until the cool-down is reset.

When the blade is swung and the aura is released into the air instead of into a target, it is capable of traveling a distance of twenty meters before dissipating. If a target is struck by this aura, they will receive the same effect as they would have if they had been struck, however they will not also suffer the brunt of the blade's damage either. As far as armors are concerned, this ability lowers the defense of any armor equal to its rank or lower by fifty if a direct hit occurs between the blade and the armor, and by twenty if struck only by the aura of the blade - This lasts until the end of the battle and may stack upon the same target multiple times.

Throughout the duration of this singular attack, the user is granted a buff of forty to both speed and strength, losing this bonus as soon as the attack makes contact or misses the target and cannot be reactivated until the cool-down is reached.

The burning effect to the target if they are hit by the blade or its aura is relatively minor, but over time can seriously harm the target if they do not remove it from them: For each post after the target has been struck by either the aura of this attack or the blade itself, they suffer a minus five to their health which bypasses defense and cannot be stacked multiple times with the same ability; however it will last until the target is healed by a light-based ability.

The damage done by the aura is equal to three-quarters of the user's attack, whereas the blade itself utilizes the user's full strength when making contact against the target.

Technique Name: Forge Metal
Technique Rank A
Technique Focus Utility
Technique's Duration Created pieces of equipment last indefinitely until destroyed, all are presumed to be destroyed at the end of each thread regardless of if whether or not they survive battle or not.

Once two objects are created, a five-post cool-down goes into effect if either is destroyed before another can be made.
Technique Description:
Utilizing the element of Metal, the user is capable of creating and molding metal created from their own magic into an object that they desire such as a Shield, Sword, or Dagger. These objects have the same durability and damage bonuses as an ordinary item of their rank, however they are still effected by the Rust weakness of this skill-set and as such when clashing against any armor, barrier or weapon imbued with the Water element they suffer a debuff of twenty to their attack bonus.

Objects crafted with this ability last until destroyed in combat or dispelled by the user, and only two such items can be crafted at any one time, however any item may be remolded for one post into another shape that fits the user's needs.

S Rank:

Technique Name: Soul Split
Technique Rank S
Technique Focus Supplementary
Technique's Duration Indefinite. (Once per thread)
Technique Description:
This technique allows the user to split their own soul into either halves, or thirds, depending upon their needs and gives each of these split parts of a soul their own appearance and personality when in control of the user's body.

The method behind this is fairly simple, one uses dark magic to split their soul into the desired number of pieces and links these pieces through Darkness so that they are able to remain in communication with one another despite being separate. Each piece of the soul can draw power from the rest, allowing the user to retain their full abilities while any one part of the soul is in control.

The main benefit to splitting oneself into multiple consciousnesses is that it grants the user the ability to be killed and reborn provided that: A) The body itself is not destroyed, any detatched limbs remaining so even upon resurrection of the next piece of the soul. B) That the next piece of the user's soul is either in the body itself or in immediate possession such as in a medallion or fused into a piece of worn equipment. And C) They remain uninterrupted after their initial soul's death for at least a period of five posts. If they are interrupted by an attack or otherwise the next piece of the soul is prevented from taking over, this revival will not happen.

If the user dies and is restored with another piece of their soul such as in the above mentioned manner, they will no longer be dead but lose an amount of levels/stats equal to the amount of the Soul that they lost: I.E 1/3rd of all levels/stats if the soul is split in thirds, and 1/2 of all levels/stats if the soul is only split into two.

When splitting the soul, the user has the option to place the split piece or pieces into pieces of equipment but must keep these items upon their person at all times and the soul itself will be given a durability equal to that of the piece of equipment it is stored within. If the equipment is removed, the user will lose an amount of stats/levels equal to the removed amount of Soul such as in the above-mentioned method.

Finally it is worth noting that the effects of this ability are permanent and cannot be reversed, unless through specially crafted means of reuniting parts of the soul.

Technique Name: Welcome to Hell!
Technique Rank S
Technique Focus Supplementary / Area Of Effect
Technique's Duration Until cancelled. (Cool-down five posts)
Technique Description:
Using this technique, the user designates a forty meter radius from the location which they cast it that is is altered by Darkness and changed into a large battlefield of broken trees and craters in the ground created by explosions or seemingly powerful magic. This battlefield will seem to loop and become neverending to those trapped within it, making them possibly believe that this forty meter area is much larger than it really is.

The battlefield itself is also accompanied by the ambience of screams of pain and despair, along with explosions and the sound of gunfire all around that seems to be coming from right beside the target or targets yet it can never truly be pinpointed as to where it is coming from.

Within this battlefield will also appear armies of Shadows created by the darkness to look like soldiers in uniform who will charge at any target within their sight range of ten meters and are equipped with F Rank weapons, have stats that are equal to fifty in each field and up to ten can be created at a time - though throughout the duration, they will continue to form from the Darkness if any are killed after a period of two posts per soldier.

The user themselves can move freely within this terrain and will not be targeted by the Shadows, and while within this specially made terrain they are given a bonus of thirty in attack to any Darkness based abilities, although not to their weapons themselves directly.


Technique Name: Eclipse
Technique Rank S
Technique Focus Supplementary
Technique's Duration six posts. (Cool-down five posts)
Technique Description:
Calling forth a great deal of their power as a member of Pandora's Circle, the user is capable of using their darkness to instead of simply transforming an area around them to instead block out sunlight completely for a period of six posts, negating any ill-effects caused by sunlight onto the user as wel as debuffing light and nature element users by twenty in whichever stat is being used by their abilities due to the lack of natural sunlight to empower them.

This ability also grants the user themselves a temporary buff of ten to all stat fields while this ability is active and can be stacked with other AOE abilities to create an even more terrifying scenario. This ability has a range of forty meters, and if the target travels outside of this range they will not be debuffed and will be able to access natural sunlight once more.


Last edited by Anatasia Nevermore on Tue Apr 04, 2017 8:17 pm; edited 5 times in total
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Lolly Ze Kandi

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Dark Hunter Empty
PostSubject: Re: Dark Hunter   Dark Hunter EmptyMon Feb 06, 2017 4:18 pm

Lets make it 5HP per post on that passive.. On the Binding Technique make it up to two posts. For the Fortify Ability Id like it to give a minus 45 to speed.
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Synthia
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Synthia


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Dark Hunter Empty
PostSubject: Re: Dark Hunter   Dark Hunter EmptyMon Feb 06, 2017 7:07 pm

Edited as per request.
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Lolly Ze Kandi

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Dark Hunter Empty
PostSubject: Re: Dark Hunter   Dark Hunter EmptyMon Feb 06, 2017 7:12 pm

Dark Hunter U0lWgo8

Anatasia Nevermore wrote:
Skill Set Name: Dark Hunter.
Elemental Property: Dark, Metal.
Stat Specialization:
Offensive Focus.
Skill Set Information:
Through use of Solis-Aufero, this skill-tree allows for the user to combine their own natural strengths with the sword's dark power in order to perform feats that they would be previously unable to and so long as they are within the required range of their blade (Typically it must be on their person, although some abilities may subvert this by requiring the blade be dropped or thrown)

These abilities which require the sword are also typically of the 'Dark' element and will be appropriately marked for both this and if they require the blade, as well as what range. It is worth noting that the same penalties as mentioned in the sword's own equipment registration will apply to all abilities listed as being 'Dark' and that these abilities unless otherwise stated are presumed to be done using Aufero's Dark Aura.

Most of these abilities will also classify as 'Holder's Magic' in the sense that they are created through Aufero, which is an item that it's user must have on their person in order to do so and that without the blade, most abilities cannot be used unless not specifically listed as requiring Aufero in one capacity or another.

Link to completed Solis-Aufero

Passives:
Dark Eye:
One of the physical alterations caused by the blade's presence upon the Wielder is that it has altered one of Anatasia's eyes to be red in color, hence why she wears an eye-patch most of the time in order to cover up the eye when speaking with others as to not make them believe she is a Demon or is being possessed - As she does still have her own free will, rather she chooses to do as Aufero wishes more often than not out of no desire to do much otherwise.

Protective Darkness:
The Darkness caused by the blade which seeps over the user in the form of an Aura can be utilized when outside of direct sunlight in order to repair the user's wounds slowly over a period of time. They are capable, when outside of sunlight, regenerating five health each post that they are not also under attack and three health each post when under duress, so long as they remain out of direct sunlight.

Connection:
If another user possesses Dark magic or is otherwise affiliated with Darkness, the user is capable of telepathically communicating with them within a five meter range due to their shared connection to Darkness, however this provides no other benefits or penalties in doing so.


Skill Set Strengths:
Dark:
This is the element gained from being a Wielder of Aufero and it is what allows the use of many of the abilities listed on this tree as well as granting them the aforementioned passives. Naturally, abilities of similar or lower tier tend to suffer a penalty against light-based techniques as previously mentioned, however some higher-tiered abilities can affect the environment in such a way as to negate the penalty though these abilities are typically requiring quite a deal of vitality to use and as such are not able to be used when in just any battle and are often not worth doing so.

This particular element also tends to be rather fluid in nature and most of it's abilities can be thought along the same lines of water or waves in that they will use fluidity to be more malleable to the user, making the range of available uses much larger than if the element were more rigid in nature.

Metal:
This element was gained not through use of Aufero, but instead through natural training and affinity of it's user. Abilities with this element are, juxtaposed to Darkness type abilities, rather rigid in their nature and as such cannot easily be redirected or moved without great effort. This element is typically used to conjugate protective barriers or armor for the user, as well as being able to create powerful brute power for when an enemy has exceptional defenses or cannot be harmed easily through Dark type magic abilities.

Skill Set Weakness:
Need:
As mentioned previously, all Dark type abilities that are listed as involving Aufero in some capacity and that do not also allow the blade to be a distance away from the user to activate cannot be used when the blade is not in it's Wielders possession and as such, removing the blade from the user causes a considerable loss in abilities as well as weakening them severely offensively and as such the requirement for the blade itself in order to use many abilities can be considered a rather large weakness.

Rust:
Naturally, abilities that are of the 'Metal' element are subject to the same weakness as metal anywhere else and that is that Water affects and weakens the element whenever the two clash either by magic of comparable rank (must be within two ranks of the Metal ability or spell)  or by the user casting metal-based abilities underwater. When making contact with water, Metal type abilities lose twenty effectiveness in any stat that they were prioritizing: For example, if a defensive barrier with a strength of one-hundred is created with the Metal type element and is hit by a water spell or element of the aforementioned comparable rank it would suffer twenty to its defense and make it effectively only an eighty-point barrier.


Abilities:

F Rank:
-


D Rank:
-



C Rank:


Technique Name: Bind
Technique Rank C
Technique Focus Attack
Technique's Duration Up to two posts, if target is hit.
Technique Description:
[Dark, Aufero]
Although not a damaging technique, Bind is meant to use the aura from Aufero in order to restrain a target with a tendril of Darkness that moves at a speed equal to three-fourth's of the user's own from the user themselves and if successful in reaching it's target will restrain them for two posts until they either are released by a light-based ability, take over twenty damage, or make contact with sunlight.

The ability does not damage the target even if they are bound by the tendril and is meant primarily for the capture of bounties or to slow a target who has attempted to make an escape.



B Rank:
Technique Name: Flurry
Technique Rank B
Technique Focus Attack
Technique's Duration One post.
Technique Description:
[Dark, Aufero]
Utilizing a combination of rage from the user and the blade's own power the user is capable of performing three attacks within the same post and at an increase of twenty to their speed for the duration of the post, the attacks being an 'X' formation made by slashing the blade diagonally once in each direction and then a final thrusting stab in the center of the 'X'. These attacks do not have any other effects upon the target and can be dodged normally if the target has the speed to do so.

it is also important to mention that all attacks save for the final thrusting one must be performed directly onto the target and the thrust has a range of five meters maximum.

Technique Name: Fortify
Technique Rank B
Technique Focus Defensive
Technique's Duration Lasts until deactivated.
Technique Description:
[Metal]
Using the Metal element, the user coats themselves in thick metal armor that slows them considerably while in use, but provides a defensive bonus to compensate and thus being useful against opponents who have powerful techniques or when speed is not necessarily required.

This ability raises the user's defense by sixty, however it lowers their speed by forty-five for so long as it is active and also suffers from the same drawbacks as all other metal abilities on the skill tree and as such can be lessened considerably in its usefulness when facing against water elements or spells.

Appearance-wise, this ability would take on the guide of a thick medieval suit of knight's armor however covering the entire body save for a slit where the eyes are in order for the user to remain able to see where they are moving and attacking, creating a rather intimidating view for an unfortunate target.



A Rank:
Technique Name: Shards
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts one post, cool-down of five posts.
Technique Description:
[Metal]
A simple yet versatile technique, this ability allows the user to channel metal-based magic through a piece of equipment, typically a weapon such as a sword or knife - and create several small shards which have a size of one meter long by one meter wide each and are capable of being created up to ten at a time and have a base damage equal to one-fourth of the user's attack on each shard, stacking if multiple shards hit the target at the same time and traveling at a speed equal to the user's own.

These shards suffer the same weakness as other metallic-based abilities as well as notably being rather small in size and thus being easy to dodge if the target has a relatively decent speed statistic .

No bonus effects are incurred against either the target or the user when this ability hits or otherwise and is as straight-forward as stated above, making it a rather no nonsense technique.

Technique Name: Culling The Weak
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts a single post, has a cool-down of five posts per attack.
Technique Description:
[Dark, Aufero]
Utilizing the power of Aufero's aura, Anatasia empowers her blade for a singular attack that is powerful enough to shake the earth around the point of impact if it hits the ground and even weakening armors that are equal to its rank or lower in order to lower the enemy's defenses while also leaving a dark-element type burning effect upon the victim that lasts until they enter direct sunlight or are healed from it by a light-based healing technique.

When activating this technique, the user's blade becomes covered by the dark Aura that coats the user and when the blade is swung it projects this aura either onto the target if they have been hit or simply in the direction that the blade was swung if no target is available or they dodged the technique. The aura itself has a width equal to the blade and a length of five meters.

It is worth noting that this empowering only lasts for ONE attack and if the user misses, they must allow the ability to cool-down completely before using it again and if they have hit their target, they are not capable of striking them with this ability again until the cool-down is reset.

When the blade is swung and the aura is released into the air instead of into a target, it is capable of traveling a distance of twenty meters before dissipating. If a target is struck by this aura, they will receive the same 'burning' effect as they would have if they had been struck, however they will not also suffer the brunt of the blade's damage either. As far as armors are concerned, this ability lowers the defense of any armor equal to its rank or lower by fifty if a direct hit occurs between the blade and the armor, and by twenty if struck only by the aura of the blade - This lasts until the end of the battle and may stack upon the same target multiple times.

Throughout the duration of this singular attack, the user is granted a buff of thirty to both speed and strength, losing this bonus as soon as the attack makes contact or misses the target and cannot be reactivated until the cool-down is reached.

The burning effect to the target if they are hit by the blade or its aura is relatively minor, but over time can seriously harm the target if they do not remove it from them: For each post after the target has been struck by either the aura of this attack or the blade itself, they suffer a minus five to their health that CANNOT be stacked multiple times with the same ability however will last until the target is either healed by a light-based ability or enters direct sunlight.

The damage done by the aura is equal to half of the user's attack, whereas the blade itself utilizes the user's full strength when making contact against the target.
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Adam Jerald
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Skill 1: Crescent Moon Style
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Dark Hunter Empty
PostSubject: Re: Dark Hunter   Dark Hunter EmptyFri Mar 17, 2017 2:32 am

Dark Hunter FZevDtM


Anatasia Nevermore wrote:
Skill Set Name: Dark Hunter.
Elemental Property: Dark, Metal.
Stat Specialization:
Offensive Focus.
Skill Set Information:
After the destruction of Solis-Aufero at the hands of the Goddess Pandora herself, Anatasia has been forced to re-evaluate and re-craft each of her former blade's abilities from the ground up in order to utilize them with more ordinary blades as well as attempting to make herself more versatile in situations rather than being shackled to simply a single blade or piece of equipment. However, most of these techniques do require the use of some sort of catalyst such as a sword, shield, or other piece of equipment in order to be used.

Passives:
Protective Darkness:
Thanks to her position as a champion of Pandora as well as her being well attuned to the element of Dark, Anatasia is capable of receiving a minor healing effect from the Darkness around her:

She is capable, when outside of sunlight, regenerating five health each post that they are not also under attack and three health each post when under duress, so long as they remain out of direct sunlight.

Connection:
If another user possesses Dark magic or is otherwise affiliated with Darkness, the user is capable of telepathically communicating with them within a five meter range due to their shared connection to Darkness, however this provides no other benefits or penalties in doing so.


Skill Set Strengths:
Dark Champion:
Due to being a Champion of Pandora as well as having a practiced connection with the Darkness around her, Anatasia is capable of molding any shadows or darkness near her within a five meter radius into tangible objects such as walls, shields, or swords.


Ebony Metal:
Any piece of equipment crafted temporarily through an ability, or any equipment on-hand of the user can be imbued with Darkness granting a 'Poison' effect when the blades cut an opponents flesh provided that they are not healed afterwards by a Light-element based healing ability.

Poison damage is equal to five health per post.


Skill Set Weakness:
Light:
Those utilizing Light-element based armors or barriers are immune to the poisoning effect of Ebony Metal until such barriers or armors are dispelled and furthermore Anatasia cannot be healed by any Light-based healing technique, or utilize any armors/weapons containing the element.

Rust:
Naturally, abilities that are of the 'Metal' element are subject to the same weakness as metal anywhere else and that is that Water affects and weakens the element whenever the two clash either by magic of comparable rank (must be within two ranks of the Metal ability or spell)  or by the user casting metal-based abilities underwater. When making contact with water, Metal type abilities lose twenty effectiveness in any stat that they were prioritizing: For example, if a defensive barrier with a strength of one-hundred is created with the Metal type element and is hit by a water spell or element of the aforementioned comparable rank it would suffer twenty to its defense and make it effectively only an eighty-point barrier.


Abilities:

F Rank:

-


D Rank:

Technique Name: Bite
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
Using their own sharp fangs, the user bites into a target within a 1 meter range with a short lunge at a speed equal to three-quarters of their own and dealing damage equal to three-quarters of their own attack if successful. This can also be used without lunging if the user is grappled or otherwise is in close proximity to the target.

Technique Name: Tackle
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
A simple technique, this involves the user moving at three-quarters of their full speed at a target and attempting to grapple them at this speed before then bringing them down towards the ground if successfully grappled. However if the user has a defense higher than the user's attack, they can resist being thrown to the ground although otherwise the target is given a stunned effect for one post following.



C Rank:


Technique Name: Bind
Technique Rank C
Technique Focus Attack
Technique's Duration Up to two posts, if target is hit.
Technique Description:
[Dark]
Although not a damaging technique, Bind draws the element of Dark from either the user or the terrain if applicable to restrain a target with a tendril of Darkness that moves at a speed equal to the user's own plus twenty from the user themselves and if successful in reaching it's target will restrain them for two posts until they either are released by a light-based ability, take over twenty damage, or make contact with sunlight.

The ability does not damage the target even if they are bound by the tendril and is meant primarily for the capture of bounties or to slow a target who has attempted to make an escape.

Technique Name: Claws
Technique Rank C
Technique Focus Attack
Technique's Duration Continuous
Technique Description:
[Metal]
By focusing their metal magic at their fingertips, the user is capable of granting themselves catlike claws which provide the bonus of a C Ranked weapon to their unarmed attack at the expense of their VP, allowing them to fight with at least somewhat of an advantage even when unarmed and this also stacks with other unarmed-specific bonuses due to the fact that the user is not wielding a weapon and instead is using a combination of magic and their own fists.


Technique Name: Self-Care
Technique Rank C
Technique Focus Healing
Technique's Duration Up to three posts.
Technique Description:
[Dark]
While outside of direct sunlight and utilizing the Darkness around them, the user is capable of rendering themselves incapable of attacking for up to three posts in order to restore twenty health per post to themselves provided that they are not interrupted, or they enter direct sunlight at which point the ability will end as well as if they take any damage that is not a damage-over-time source.

B Rank:

Technique Name: Flurry
Technique Rank B
Technique Focus Attack
Technique's Duration Indefinite until missed.
Technique Description:
[Flurry]
Calling forth a temporary amount of extraordinary speed from adrenaline user is capable of performing continuous attacks at an increase of thirty to their speed until missing the target the attacks being an 'X' formation made by slashing the blade diagonally once in each direction and then a final thrusting stab in the center of the 'X'. These attacks do not have any other effects upon the target and can be dodged normally if the target has the speed to do so.

All attacks must be performed directly onto the target and thus if the target moves out of the range (1 meter) then they can avoid taking the continuous damage from the attack.

Technique Name: Fortify
Technique Rank B
Technique Focus Defensive
Technique's Duration Lasts until deactivated.
Technique Description:
[Metal]
Using the Metal element, the user coats themselves in thick metal armor that slows them considerably while in use, but provides a defensive bonus to compensate and thus being useful against opponents who have powerful techniques or when speed is not necessarily required.

This ability raises the user's defense by sixty, however it lowers their speed by forty for so long as it is active and also suffers from the same drawbacks as all other metal abilities on the skill tree and as such can be lessened considerably in its usefulness when facing against water elements or spells.

Appearance-wise, this ability would take on the guide of a thick medieval suit of knight's armor however covering the entire body save for a slit where the eyes are in order for the user to remain able to see where they are moving and attacking, creating a rather intimidating view for an unfortunate target.

Technique Name: Flock
Technique Rank B
Technique Focus Attack/Supplementary
Technique's Duration Ravens last until destroyed.
Technique Description:
[Dark]
Through usage of the Dark element, the user is capable of creating up to ten ravens through which the user can see and hear or send to attack a target if necessary. These Ravens have a health of forty each and an attack of twenty, although their primary function is to serve as spies or look-outs for the user at a range of up to forty meters and appear as ordinary ravens until receiving an attack that would destroy them, at which point they burst into shadows and reveal that they were creations of the user all along.

A Rank:
Technique Name: Shards
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts one post, cool-down of five posts.
Technique Description:
[Metal]
A simple yet versatile technique, this ability allows the user to channel metal-based magic through a piece of equipment, typically a weapon such as a sword or knife - and create several small shards which have a size of one meter long by one meter wide each and are capable of being created up to ten at a time and have a base damage equal to one-fourth of the user's attack on each shard, stacking if multiple shards hit the target at the same time and traveling at a speed equal to the user's own.

These shards suffer the same weakness as other metallic-based abilities as well as notably being rather small in size and thus being easy to dodge if the target has a relatively decent speed statistic .

No bonus effects are incurred against either the target or the user when this ability hits or otherwise and is as straight-forward as stated above, making it a rather no nonsense technique.

Technique Name: Culling The Weak
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts a single post, has a cool-down of five posts per attack.
Technique Description:
[Dark]
Utilizing the power of Darkness, Anatasia empowers her blade for a singular attack that is powerful enough to shake the earth around the point of impact if it hits the ground and even weakening armors that are equal to its rank or lower in order to lower the enemy's defenses while also leaving a dark-element type burning effect upon the victim that lasts until they are healed from it by a light-based healing technique.

When activating this technique, the user's blade becomes covered by a dark Aura that coats the user as well and when the blade is swung it projects this aura either onto the target if they have been hit or simply in the direction that the blade was swung if no target is available or they dodged the technique. The aura itself has a width equal to the blade and a length of five meters.

It is worth noting that this empowering only lasts for one attack and if the user misses, they must allow the ability to cool-down completely before using it again and if they have hit their target, they are not capable of striking them with this ability again until the cool-down is reset.

When the blade is swung and the aura is released into the air instead of into a target, it is capable of traveling a distance of twenty meters before dissipating. If a target is struck by this aura, they will receive the same effect as they would have if they had been struck, however they will not also suffer the brunt of the blade's damage either. As far as armors are concerned, this ability lowers the defense of any armor equal to its rank or lower by fifty if a direct hit occurs between the blade and the armor, and by twenty if struck only by the aura of the blade - This lasts until the end of the battle and may stack upon the same target multiple times.

Throughout the duration of this singular attack, the user is granted a buff of forty to both speed and strength, losing this bonus as soon as the attack makes contact or misses the target and cannot be reactivated until the cool-down is reached.

The burning effect to the target if they are hit by the blade or its aura is relatively minor, but over time can seriously harm the target if they do not remove it from them: For each post after the target has been struck by either the aura of this attack or the blade itself, they suffer a minus five to their health which bypasses defense and cannot be stacked multiple times with the same ability; however it will last until the target is healed by a light-based ability.

The damage done by the aura is equal to three-quarters of the user's attack, whereas the blade itself utilizes the user's full strength when making contact against the target.

Technique Name: Forge Metal
Technique Rank A
Technique Focus Utility
Technique's Duration Created pieces of equipment last indefinitely until destroyed, all are presumed to be destroyed at the end of each thread regardless of if whether or not they survive battle or not.

Once two objects are created, a five-post cool-down goes into effect if either is destroyed before another can be made.
Technique Description:
Utilizing the element of Metal, the user is capable of creating and molding metal created from their own magic into an object that they desire such as a Shield, Sword, or Dagger. These objects have the same durability and damage bonuses as an ordinary item of their rank, however they are still effected by the Rust weakness of this skill-set and as such when clashing against any armor, barrier or weapon imbued with the Water element they suffer a debuff of twenty to their attack bonus.

Objects crafted with this ability last until destroyed in combat or dispelled by the user, and only two such items can be crafted at any one time, however any item may be remolded for one post into another shape that fits the user's needs.
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Truthseeker
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First Generation
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Skill Sheet
Skill 1:
Skill 2:
Skill 3:

Dark Hunter Empty
PostSubject: Re: Dark Hunter   Dark Hunter EmptyWed Apr 05, 2017 10:06 pm

Dark Hunter XLNfSih
Anatasia Nevermore wrote:
Skill Set Name: Dark Hunter.
Elemental Property: Dark, Metal.
Stat Specialization:
Offensive Focus.
Skill Set Information:
After the destruction of Solis-Aufero at the hands of the Goddess Pandora herself, Anatasia has been forced to re-evaluate and re-craft each of her former blade's abilities from the ground up in order to utilize them with more ordinary blades as well as attempting to make herself more versatile in situations rather than being shackled to simply a single blade or piece of equipment. However, most of these techniques do require the use of some sort of catalyst such as a sword, shield, or other piece of equipment in order to be used.

Passives:
Protective Darkness:
Thanks to her position as a champion of Pandora as well as her being well attuned to the element of Dark, Anatasia is capable of receiving a minor healing effect from the Darkness around her:

She is capable, when outside of sunlight, regenerating five health each post that they are not also under attack and three health each post when under duress, so long as they remain out of direct sunlight.

Connection:
If another user possesses Dark magic or is otherwise affiliated with Darkness, the user is capable of telepathically communicating with them within a five meter range due to their shared connection to Darkness, however this provides no other benefits or penalties in doing so.


Skill Set Strengths:
Dark Champion:
Due to being a Champion of Pandora as well as having a practiced connection with the Darkness around her, Anatasia is capable of molding any shadows or darkness near her within a five meter radius into tangible objects such as walls, shields, or swords.


Ebony Metal:
Any piece of equipment crafted temporarily through an ability, or any equipment on-hand of the user can be imbued with Darkness granting a 'Poison' effect when the blades cut an opponents flesh provided that they are not healed afterwards by a Light-element based healing ability.

Poison damage is equal to five health per post.


Skill Set Weakness:
Light:
Those utilizing Light-element based armors or barriers are immune to the poisoning effect of Ebony Metal until such barriers or armors are dispelled and furthermore Anatasia cannot be healed by any Light-based healing technique, or utilize any armors/weapons containing the element.

Rust:
Naturally, abilities that are of the 'Metal' element are subject to the same weakness as metal anywhere else and that is that Water affects and weakens the element whenever the two clash either by magic of comparable rank (must be within two ranks of the Metal ability or spell)  or by the user casting metal-based abilities underwater. When making contact with water, Metal type abilities lose twenty effectiveness in any stat that they were prioritizing: For example, if a defensive barrier with a strength of one-hundred is created with the Metal type element and is hit by a water spell or element of the aforementioned comparable rank it would suffer twenty to its defense and make it effectively only an eighty-point barrier.


Abilities:

F Rank:

-


D Rank:

Technique Name: Bite
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
Using their own sharp fangs, the user bites into a target within a 1 meter range with a short lunge at a speed equal to three-quarters of their own and dealing damage equal to three-quarters of their own attack if successful. This can also be used without lunging if the user is grappled or otherwise is in close proximity to the target.

Technique Name: Tackle
Technique Rank D
Technique Focus Attack
Technique's Duration One post.
Technique Description:
A simple technique, this involves the user moving at three-quarters of their full speed at a target and attempting to grapple them at this speed before then bringing them down towards the ground if successfully grappled. However if the user has a defense higher than the user's attack, they can resist being thrown to the ground although otherwise the target is given a stunned effect for one post following.



C Rank:


Technique Name: Bind
Technique Rank C
Technique Focus Attack
Technique's Duration Up to two posts, if target is hit.
Technique Description:
[Dark]
Although not a damaging technique, Bind draws the element of Dark from either the user or the terrain if applicable to restrain a target with a tendril of Darkness that moves at a speed equal to the user's own plus twenty from the user themselves and if successful in reaching it's target will restrain them for two posts until they either are released by a light-based ability, take over twenty damage, or make contact with sunlight.

The ability does not damage the target even if they are bound by the tendril and is meant primarily for the capture of bounties or to slow a target who has attempted to make an escape.

Technique Name: Claws
Technique Rank C
Technique Focus Attack
Technique's Duration Continuous
Technique Description:
[Metal]
By focusing their metal magic at their fingertips, the user is capable of granting themselves catlike claws which provide the bonus of a C Ranked weapon to their unarmed attack at the expense of their VP, allowing them to fight with at least somewhat of an advantage even when unarmed and this also stacks with other unarmed-specific bonuses due to the fact that the user is not wielding a weapon and instead is using a combination of magic and their own fists.


Technique Name: Self-Care
Technique Rank C
Technique Focus Healing
Technique's Duration Up to three posts.
Technique Description:
[Dark]
While outside of direct sunlight and utilizing the Darkness around them, the user is capable of rendering themselves incapable of attacking for up to three posts in order to restore twenty health per post to themselves provided that they are not interrupted, or they enter direct sunlight at which point the ability will end as well as if they take any damage that is not a damage-over-time source.

B Rank:

Technique Name: Rapid Fire
Technique Rank B
Technique Focus Attack
Technique's Duration One post.
Technique Description:
Calling forth a temporary amount of extraordinary speed from adrenaline and their own magic user is capable of performing continuous attacks with a gun-type weapon at an increase of thirty to their speed the user is capable of firing three rounds with their desired weapon within a single post at their full speed, this is able to be combined with other abilities that alter the projectiles themselves to allow for a more versatile ability over-all.

Technique Name: Fortify
Technique Rank B
Technique Focus Defensive
Technique's Duration Lasts until deactivated.
Technique Description:
[Metal]
Using the Metal element, the user coats themselves in thick metal armor that slows them considerably while in use, but provides a defensive bonus to compensate and thus being useful against opponents who have powerful techniques or when speed is not necessarily required.

This ability raises the user's defense by sixty, however it lowers their speed by forty for so long as it is active and also suffers from the same drawbacks as all other metal abilities on the skill tree and as such can be lessened considerably in its usefulness when facing against water elements or spells.

Appearance-wise, this ability would take on the guide of a thick medieval suit of knight's armor however covering the entire body save for a slit where the eyes are in order for the user to remain able to see where they are moving and attacking, creating a rather intimidating view for an unfortunate target.

Technique Name: Flock
Technique Rank B
Technique Focus Attack/Supplementary
Technique's Duration Ravens last until destroyed.
Technique Description:
[Dark]
Through usage of the Dark element, the user is capable of creating up to ten ravens through which the user can see and hear or send to attack a target if necessary. These Ravens have a health of forty each and an attack of twenty, although their primary function is to serve as spies or look-outs for the user at a range of up to forty meters and appear as ordinary ravens until receiving an attack that would destroy them, at which point they burst into shadows and reveal that they were creations of the user all along.

A Rank:
Technique Name: Shards
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts one post, cool-down of five posts.
Technique Description:
[Metal]
A simple yet versatile technique, this ability allows the user to channel metal-based magic through a piece of equipment, typically a weapon such as a sword or knife - and create several small shards which have a size of one meter long by one meter wide each and are capable of being created up to ten at a time and have a base damage equal to one-fourth of the user's attack on each shard, stacking if multiple shards hit the target at the same time and traveling at a speed equal to the user's own.

These shards suffer the same weakness as other metallic-based abilities as well as notably being rather small in size and thus being easy to dodge if the target has a relatively decent speed statistic .

No bonus effects are incurred against either the target or the user when this ability hits or otherwise and is as straight-forward as stated above, making it a rather no nonsense technique.

Technique Name: Culling The Weak
Technique Rank A
Technique Focus Attack
Technique's Duration Lasts a single post, has a cool-down of five posts per attack.
Technique Description:
[Dark]
Utilizing the power of Darkness, Anatasia empowers her blade for a singular attack that is powerful enough to shake the earth around the point of impact if it hits the ground and even weakening armors that are equal to its rank or lower in order to lower the enemy's defenses while also leaving a dark-element type burning effect upon the victim that lasts until they are healed from it by a light-based healing technique.

When activating this technique, the user's blade becomes covered by a dark Aura that coats the user as well and when the blade is swung it projects this aura either onto the target if they have been hit or simply in the direction that the blade was swung if no target is available or they dodged the technique. The aura itself has a width equal to the blade and a length of five meters.

It is worth noting that this empowering only lasts for one attack and if the user misses, they must allow the ability to cool-down completely before using it again and if they have hit their target, they are not capable of striking them with this ability again until the cool-down is reset.

When the blade is swung and the aura is released into the air instead of into a target, it is capable of traveling a distance of twenty meters before dissipating. If a target is struck by this aura, they will receive the same effect as they would have if they had been struck, however they will not also suffer the brunt of the blade's damage either. As far as armors are concerned, this ability lowers the defense of any armor equal to its rank or lower by fifty if a direct hit occurs between the blade and the armor, and by twenty if struck only by the aura of the blade - This lasts until the end of the battle and may stack upon the same target multiple times.

Throughout the duration of this singular attack, the user is granted a buff of forty to both speed and strength, losing this bonus as soon as the attack makes contact or misses the target and cannot be reactivated until the cool-down is reached.

The burning effect to the target if they are hit by the blade or its aura is relatively minor, but over time can seriously harm the target if they do not remove it from them: For each post after the target has been struck by either the aura of this attack or the blade itself, they suffer a minus five to their health which bypasses defense and cannot be stacked multiple times with the same ability; however it will last until the target is healed by a light-based ability.

The damage done by the aura is equal to three-quarters of the user's attack, whereas the blade itself utilizes the user's full strength when making contact against the target.

Technique Name: Forge Metal
Technique Rank A
Technique Focus Utility
Technique's Duration Created pieces of equipment last indefinitely until destroyed, all are presumed to be destroyed at the end of each thread regardless of if whether or not they survive battle or not.

Once two objects are created, a five-post cool-down goes into effect if either is destroyed before another can be made.
Technique Description:
Utilizing the element of Metal, the user is capable of creating and molding metal created from their own magic into an object that they desire such as a Shield, Sword, or Dagger. These objects have the same durability and damage bonuses as an ordinary item of their rank, however they are still effected by the Rust weakness of this skill-set and as such when clashing against any armor, barrier or weapon imbued with the Water element they suffer a debuff of twenty to their attack bonus.

Objects crafted with this ability last until destroyed in combat or dispelled by the user, and only two such items can be crafted at any one time, however any item may be remolded for one post into another shape that fits the user's needs.

S Rank:

Technique Name: Soul Split
Technique Rank S
Technique Focus Supplementary
Technique's Duration Indefinite. (Once per thread)
Technique Description:
This technique allows the user to split their own soul into either halves, or thirds, depending upon their needs and gives each of these split parts of a soul their own appearance and personality when in control of the user's body.

The method behind this is fairly simple, one uses dark magic to split their soul into the desired number of pieces and links these pieces through Darkness so that they are able to remain in communication with one another despite being separate. Each piece of the soul can draw power from the rest, allowing the user to retain their full abilities while any one part of the soul is in control.

The main benefit to splitting oneself into multiple consciousnesses is that it grants the user the ability to be killed and reborn provided that: A) The body itself is not destroyed, any detatched limbs remaining so even upon resurrection of the next piece of the soul. B) That the next piece of the user's soul is either in the body itself or in immediate possession such as in a medallion or fused into a piece of worn equipment. And C) They remain uninterrupted after their initial soul's death for at least a period of five posts. If they are interrupted by an attack or otherwise the next piece of the soul is prevented from taking over, this revival will not happen.

If the user dies and is restored with another piece of their soul such as in the above mentioned manner, they will no longer be dead but lose an amount of levels/stats equal to the amount of the Soul that they lost: I.E 1/3rd of all levels/stats if the soul is split in thirds, and 1/2 of all levels/stats if the soul is only split into two.

When splitting the soul, the user has the option to place the split piece or pieces into pieces of equipment but must keep these items upon their person at all times and the soul itself will be given a durability equal to that of the piece of equipment it is stored within. If the equipment is removed, the user will lose an amount of stats/levels equal to the removed amount of Soul such as in the above-mentioned method.

Finally it is worth noting that the effects of this ability are permanent and cannot be reversed, unless through specially crafted means of reuniting parts of the soul.

Technique Name: Welcome to Hell!
Technique Rank S
Technique Focus Supplementary / Area Of Effect
Technique's Duration Until cancelled. (Cool-down five posts)
Technique Description:
Using this technique, the user designates a forty meter radius from the location which they cast it that is is altered by Darkness and changed into a large battlefield of broken trees and craters in the ground created by explosions or seemingly powerful magic. This battlefield will seem to loop and become neverending to those trapped within it, making them possibly believe that this forty meter area is much larger than it really is.

The battlefield itself is also accompanied by the ambience of screams of pain and despair, along with explosions and the sound of gunfire all around that seems to be coming from right beside the target or targets yet it can never truly be pinpointed as to where it is coming from.

Within this battlefield will also appear armies of Shadows created by the darkness to look like soldiers in uniform who will charge at any target within their sight range of ten meters and are equipped with F Rank weapons, have stats that are equal to fifty in each field and up to ten can be created at a time - though throughout the duration, they will continue to form from the Darkness if any are killed after a period of two posts per soldier.

The user themselves can move freely within this terrain and will not be targeted by the Shadows, and while within this specially made terrain they are given a bonus of thirty in attack to any Darkness based abilities, although not to their weapons themselves directly.


Technique Name: Eclipse
Technique Rank S
Technique Focus Supplementary
Technique's Duration six posts. (Cool-down five posts)
Technique Description:
Calling forth a great deal of their power as a member of Pandora's Circle, the user is capable of using their darkness to instead of simply transforming an area around them to instead block out sunlight completely for a period of six posts, negating any ill-effects caused by sunlight onto the user as wel as debuffing light and nature element users by twenty in whichever stat is being used by their abilities due to the lack of natural sunlight to empower them.

This ability also grants the user themselves a temporary buff of ten to all stat fields while this ability is active and can be stacked with other AOE abilities to create an even more terrifying scenario. This ability has a range of forty meters, and if the target travels outside of this range they will not be debuffed and will be able to access natural sunlight once more.
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