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 The Devil Of Augsburg

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Synthia
First Generation
First Generation
Synthia


Berries : 250,000
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Skill Sheet
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Skill 2:
Skill 3:

The Devil Of Augsburg Empty
PostSubject: The Devil Of Augsburg   The Devil Of Augsburg EmptyThu Apr 27, 2017 2:57 pm

Skill Set Name: The Devil Of Augsburg
Classifcations:
Blaster (Primary) / Mover (Secondary) / Master (Tertiary)
Skill Set Information:
Utilizing Blaster, Mover, and Master type techniques; This skillset allows for Astrid to move quickly around the battlefield and perform deadly long-range techniques and summoning minions through Master type techniques in order to make up for a lower close-combat capability.

Blaster type techniques are performed mainly through channeling Astrid's Energy through her Modified Blaster Rifle which allows for projectile techniques to have maximum efficiency while also serving as a melee weapon when engaged up close. These techniques are typically long ranged as previously mentioned but some closer-ranged techniques are possible along with a shielding technique in order to compensate for her naturally lower defense than some other Superhumans.

Mover type techniques are mostly focused on repositioning and on flight, allowing for Astrid to place herself above her enemies and rain down her Blaster techniques on them while out of harm's way herself. These techniques mostly lack offense though make up for this in their maneuverability and versatility, as they can be typically used for more than just one singular purpose.

Master abilities focus mainly upon the creation of Familiars that are capable of overwhelming enemies through numbers typically rather than sheer strength, although this is not to say that Familiars created through these techniques are pushovers, rather that their strengths mainly lie in numbers and that they are used in order to create an army rather than a singular super-soldier.


Passives:

Powered Eyes:
Depending upon the amount of power which Astrid is asserting her eyes will shift in color to match with her eyes changing to red in order to represent small bursts of power and a bright yellow color to represent powerful abilities which require a great deal of Energy.

Flight-Focus:
Astrid's Mover type abilities focus mainly on flight and quick mid-air movements or jumps rather than running or climbing and as such she has the natural ability to propel herself up into the air and hover, this is typically in combination with her armor in order to allow her to place herself far above the battlefield and away from any potential dangers while still allowing for attacks in most cases. The maximum height that Astrid is capable of reaching while in flight is 11,000 Meters, the typical flying height of a commercial aircraft.

Bio-Engineered Body:
Due to her body having been engineered by her bio-tinker father to be what he believed the 'purest' body he could create out of his daughter, along with the changes made to her body chemistry and the like, Astrid naturally regenerates five percent of her health every post that she is not taking damage, and one percent per post while taking damage, allowing for even her fragile form to at least sustain a few attacks before failing.

Skill Set Strengths:
- Allows for a combination of high maneuverability and powerful long range attacks that are capable of destroying an enemy or enemies in an efficient manner while also preventing enemies from retaliating due to being in the air for a majority of the techniques and having a much longer range when coupled with the Modified Blaster Rifle.

- Master type abilities allow for the user to summon minions to fight in close-combat while allowing the user themselves to stay out of melee range, again keeping with the theme of long-range attacks as before.


Skill Set Weakness:
- Due to her focus being on Blaster type techniques for her offensive capabilities, Astrid herself mostly lacks powers that focus on or have the ability to engage in close-range combat, though she does have a few. This means that if an opponent were to catch her off-guard and attack her at close-range, she would have a much more difficult time in doing so.

- Astrid is also vulnerable to enemies that are capable of keeping up with her speed due to as mentioned before her long-range focus and without proper time to use her abilities or aim them, she essentially is powerless as a fighter.

Techniques:

D-Rank:
Technique Name: Mid-Air Roll
Technique Rank D
Technique Focus Speed
Technique Classification(s) Mover
Technique's Duration One post.
Technique Description:
A simple technique which involves channeling the user's speed into their heels and performing a small kick with either the left or right foot (Depending upon which direction the user wishes to turn respectively) and allows them to roll in mid-air in order to avoid harm or to catch up to a target, allowing them to dodge a single D-Rank ability within the next post. Does not grant any extra speed or other bonuses for this duration.

Technique Name: Familiar Rifle
Technique Rank D
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Three posts.
Technique Description:
This is a technique used in conjunction with Familiars that the user has summoned, creating a D-Rank rifle for them to fire once, this rifle then disappears when the duration is over. These rifles are also equipped with bayonets that can be used as a D-Rank bladed weapon as well, allowing for a more versatile armament for the Familiars.


Technique Name: Lower Will
Technique Rank D
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Three posts.
Technique Description: This technique allows for the user to lower the will of up to two targets within five meters by ten for the duration of the technique, this can stack with other abilities but does not work if the target has a Will higher than half of the user's own or another effect which nullifies Master type abilities.

Technique Name: Warning Shot
Technique Rank D
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One Post.
Technique Description:
Aimed at intimidating an enemy rather than killing them, or restricting Astrid from causing significant collateral damage to the area around her target this ability is a Blaster-type blast of Energy that is mainly channeled through the Modified Blaster Rifle and consists of firing a single shot at a target at half the user's speed and half the user's Energy at a distance of ten meters unless otherwise effected by equipment or abilities, capable of causing a small explosion roughly three meters in diameter from the point of impact.


C-Rank:
Technique Name: Unsettling Familiar
Technique Rank C
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Two Posts.
Technique Description:
This technique can only be used when Familiars summoned by the user are present. When in use this technique elicits fear in individuals who are within three meters of a Familiar and causes them to suffer a minus five to all stat fields for the first post, and minus ten to all stat fields if they remain within three meters of the Familiar for a second post. This can be negated if the target or targets have a Will higher than the user's own.


Technique Name: Disarming Kick
Technique Rank C
Technique Focus Speed
Technique Classification(s) Mover
Technique's Duration Two Posts / Three Post Cool-Down
Technique Description:
Utilizing their speed, the user attempts to kick a target's weapon out of their hands or if the target does not have a weapon in their hands aiming for their head instead so long as the target is within five meters, in order to disorient them. This attack is performed at three-fourths of the user's speed and if it hits the target they will suffer a minus twenty to their speed for two posts following due to the disorienting nature of the attack or if it manages to hit a weapon it will disarm the target and force them to retrieve their weapon.


Technique Name: Containment Blast Shield
Technique Rank C
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration Three posts / Four post cool-down.
Technique Description:
Similar to the Blast Shield technique but essentially in reverse as to its purpose: This technique involves the user creating a Blast Shield around a target at a speed equal to three-quarters of their own which have a strength equal to three-quarters of the user's energy, both of these numbers being rounded down if uneven. This Blast Shield lasts for three posts and is meant to contain those who are not desired to be taken violently and must be broken by a physical or magical force equal to or higher than the aforementioned strength of the shield otherwise the target will remain encased for the duration of the technique.


Technique Name: Blaster Shot
Technique Rank C
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One post.
Technique Description:
A simple technique used to fire the Modified Blaster Rifle or similar weapon, the user channels their energy into the weapon in question and forms it into a bullet which is then projected from the barrel of the user's gun of choice (destroying the weapon if not made specifically to handle Blaster Bullets) and deals damage equal to three-quarters of the user's energy, rounded down if uneven and at a speed equal to the same amount of the user's speed, rounded down if uneven. This can be fired up to a total of three times per post.


B-Rank:
Technique Name: Energy Bayonet
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration three posts / three post cool-down.
Technique Description:
Channeling the user's Energy into their weapon of choice (typically a rifle) this creates a bayonet made of Energy at the tip of the weapon and allows them to strike an enemy while using their Energy rather than Strength as a physical attack normally would in order to calculate the damage. The bayonet is six inches in length and cannot be removed from the weapon while this ability is in use.

Technique Name: Blast Shield
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration Until cancelled / Five post cool-down.
Technique Description:
Channeling their energy around their body, the user creates a shield which can either extend outward up to one meter from the user themselves while in mid-air or in long-range combat or can fit the user's form snugly if engaged in close-range combat or on the ground. This shield grants defense equal to the user's Energy while active and if broken will create a small explosion within a five-meter radius including the user themselves which deals damage equal to the user's Energy to all within that radius (including the user as mentioned)

This shield is also only revealed when damage is absorbed, meaning that so long as the user is not attacked or the shield does not absorb damage, it cannot be seen by normal eyes unless another individual's perception is eighty or higher in which case they will be able to see the shield's hex-shaped outline.

Technique Name: Summon Familiar
Technique Rank B
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Until canceled, cost increases by five VP per Familiar past two summoned / Three-post cool-down per two familiars summoned.
Technique Description:
Creating a magic circle on a chosen surface within five meters, the user is able to summon two familiars initially (with more familiars able to be summoned at a rate of two per post) that have stats equal to the user's will divided equally into Strength, Health, Defense and Speed, with all other stats considered to be zero such as Intelligence, Energy, Perception, et cetera. These Familiars act upon the user's commands and appear human in all ways except for having pure black eyes and lacking the ability to communicate in more than simple sentences due to them being little more than puppets created by the user to do their bidding. They can perform basic actions such as firing a weapon, grabbing a target and punching/kicking although to perform any higher actions, an ability must be used in tandem that is specifically meant for Familiars, meaning that they cannot fly or utilize Energy in any capacity unless an ability allows them to do so.


Technique Name: Piercing Bullet
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster / Mover
Technique's Duration One Post / Three Post Cool-Down.
Technique Description:
Utilizing a combination of Mover speed and Blaster energy the user performs a quick burst of speed to move either backward or sideways five meters before then charging their weapon with Energy and firing a single bullet which is capable of penetrating up to five targets at up to thirty meters (unless when using the Modified Blaster Rifle in which case the increased range from the equipment is used) while maintaining full damage and speed while doing so. This allows the bullet to move at the user's speed and deal damage equal to their Energy due to the bullet being charged with their energy.


A-Rank:
Technique Name: All-Seeing Eyes
Technique Rank A
Technique Focus Energy / Perception
Technique Classification(s)
Technique's Duration Three Posts, Five post cool-down.
Technique Description:
While utilizing this technique the User's eyes will shift to the amber color which is present when exerting their power normally, however, this utilizes Energy in order to empower the user's sight and allows them an increase of fifty to Perception for the duration of this technique and does not require continuous use in order to keep this bonus for the three-post duration however will return to normal levels once the three posts are up.
Spoiler:

Technique Name: Artillery Barrage
Technique Rank A
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One post, five post cool-down.
Technique Description:
A devastating technique, this allows the user to channel Energy through a rifle of choice (typically the Modified Blaster Rifle) and fire three large blasts at a target or targets up to sixty meters (although if using the Modified Blaster Rifle, the equipment's increased range is used) that deal the user's full Energy plus twenty in damage in an area that is ten meters in diameter for each explosion and all occur within the same post although all must occur within five meters of one another. Most things caught within this blast such as trees, wildlife, or ordinary Humans are utterly obliterated when this ability hits and only Superhumans with extraordinary ability and defenses will likely be able to escape unless they are fast enough to avoid being in the blast in the first place.


Technique Name: Main Cannon
Technique Rank A
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One Post / Five Post Cool-down.
Technique Description:
Similar to the Artillery Barrage technique, this involves channeling the user's Energy through their weapon of choice (usually the Modified Blaster Rifle or another similar Rifle) although is focused in a singular area up to forty meters away (unless using the Modified Blaster Rifle's increased range) creating a massive blast that is twenty meters in diameter and extends upward ten meters into the air. This deals the user's full Energy in damage plus forty and is capable of utterly obliterating ordinary humans or even brick buildings caught in its wake due to the sheer power of the technique, although some superhumans may be able to withstand such an attack if they are strong enough.


Last edited by Astrid on Fri May 19, 2017 7:14 pm; edited 2 times in total
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James Smith
First Generation
First Generation
James Smith


Berries : 1,500,000
Posts : 142

The Devil Of Augsburg Empty
PostSubject: Re: The Devil Of Augsburg   The Devil Of Augsburg EmptyFri Apr 28, 2017 2:39 am

Astrid wrote:
Skill Set Name: The Devil Of Augsburg
Classifcations:
Blaster (Primary) / Mover (Secondary) / Master (Tertiary)
Skill Set Information:
Utilizing Blaster, Mover, and Master type techniques; This skillset allows for Astrid to move quickly around the battlefield and perform deadly long-range techniques and summoning minions through Master type techniques in order to make up for a lower close-combat capability.

Blaster type techniques are performed mainly through channeling Astrid's Energy through her Modified Blaster Rifle which allows for projectile techniques to have maximum efficiency while also serving as a melee weapon when engaged up close. These techniques are typically long ranged as previously mentioned but some closer-ranged techniques are possible along with a shielding technique in order to compensate for her naturally lower defense than some other Superhumans.

Mover type techniques are mostly focused on repositioning and on flight, allowing for Astrid to place herself above her enemies and rain down her Blaster techniques on them while out of harm's way herself. These techniques mostly lack offense though make up for this in their maneuverability and versatility, as they can be typically used for more than just one singular purpose.

Master abilities focus mainly upon the creation of Familiars that are capable of overwhelming enemies through numbers typically rather than sheer strength, although this is not to say that Familiars created through these techniques are pushovers, rather that their strengths mainly lie in numbers and that they are used in order to create an army rather than a singular super-soldier.


Passives:

Powered Eyes:
Depending upon the amount of power which Astrid is asserting her eyes will shift in color to match with her eyes changing to red in order to represent small bursts of power and a bright yellow color to represent powerful abilities which require a great deal of Energy.

Flight-Focus:
Astrid's Mover type abilities focus mainly on flight and quick mid-air movements or jumps rather than running or climbing and as such she has the natural ability to propel herself up into the air and hover, this is typically in combination with her armor in order to allow her to place herself far above the battlefield and away from any potential dangers while still allowing for attacks in most cases. The maximum height that Astrid is capable of reaching while in flight is 11,000 Meters, the typical flying height of a commercial aircraft.

Bio-Engineered Body:
Due to her body having been engineered by her bio-tinker father to be what he believed the 'purest' body he could create out of his daughter, along with the changes made to her body chemistry and the like, Astrid naturally regenerates five percent of her health every post that she is not taking damage, and one percent per post while taking damage, allowing for even her fragile form to at least sustain a few attacks before failing.

Skill Set Strengths:
- Allows for a combination of high maneuverability and powerful long range attacks that are capable of destroying an enemy or enemies in an efficient manner while also preventing enemies from retaliating due to being in the air for a majority of the techniques and having a much longer range when coupled with the Modified Blaster Rifle.

- Master type abilities allow for the user to summon minions to fight in close-combat while allowing the user themselves to stay out of melee range, again keeping with the theme of long-range attacks as before.


Skill Set Weakness:
- Due to her focus being on Blaster type techniques for her offensive capabilities, Astrid herself mostly lacks powers that focus on or have the ability to engage in close-range combat, though she does have a few. This means that if an opponent were to catch her off-guard and attack her at close-range, she would have a much more difficult time in doing so.

- Astrid is also vulnerable to enemies that are capable of keeping up with her speed due to as mentioned before her long-range focus and without proper time to use her abilities or aim them, she essentially is powerless as a fighter.

Techniques:

D-Rank:
Technique Name: Mid-Air Roll
Technique Rank D
Technique Focus Speed
Technique Classification(s) Mover
Technique's Duration One post.
Technique Description:
A simple technique which involves channeling the user's speed into their heels and performing a small kick with either the left or right foot (Depending upon which direction the user wishes to turn respectively) and allows them to roll in mid-air in order to avoid harm or to catch up to a target, allowing them to dodge a single D-Rank ability within the next post. Does not grant any extra speed or other bonuses for this duration.

Technique Name: Familiar Rifle
Technique Rank D
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Three posts.
Technique Description:
This is a technique used in conjunction with Familiars that the user has summoned, creating a D-Rank rifle for them to fire once, this rifle then disappears when the duration is over. These rifles are also equipped with bayonets that can be used as a D-Rank bladed weapon as well, allowing for a more versatile armament for the Familiars.


Technique Name: Lower Will
Technique Rank D
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Three posts.
Technique Description: This technique allows for the user to lower the will of up to two targets within five meters by ten for the duration of the technique, this can stack with other abilities but does not work if the target has a Will higher than half of the user's own or another effect which nullifies Master type abilities.

Technique Name: Warning Shot
Technique Rank D
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One Post.
Technique Description:
Aimed at intimidating an enemy rather than killing them, or restricting Astrid from causing significant collateral damage to the area around her target this ability is a Blaster-type blast of Energy that is mainly channeled through the Modified Blaster Rifle and consists of firing a single shot at a target at half the user's speed and half the user's Energy at a distance of ten meters unless otherwise effected by equipment or abilities, capable of causing a small explosion roughly three meters in diameter from the point of impact.


C-Rank:
Technique Name: Unsettling Familiar
Technique Rank C
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Two Posts.
Technique Description:
This technique can only be used when Familiars summoned by the user are present. When in use this technique elicits fear in individuals who are within three meters of a Familiar and causes them to suffer a minus five to all stat fields for the first post, and minus ten to all stat fields if they remain within three meters of the Familiar for a second post. This can be negated if the target or targets have a Will higher than the user's own.


B-Rank:
Technique Name: Disarming Kick
Technique Rank B
Technique Focus Speed
Technique Classification(s) Mover
Technique's Duration Two Posts / Three Post Cool-Down
Technique Description:
Utilizing their speed, the user attempts to kick a target's weapon out of their hands or if the target does not have a weapon in their hands aiming for their head instead so long as the target is within five meters, in order to disorient them. This attack is performed at the user's speed and if it hits the target they will suffer a minus twenty to their speed for two posts following due to the disorienting nature of the attack or if it manages to hit a weapon it will disarm the target and force them to retrieve their weapon.

Technique Name: Energy Bayonet
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration three posts / three post cool-down.
Technique Description:
Channeling the user's Energy into their weapon of choice (typically a rifle) this creates a bayonet made of Energy at the tip of the weapon and allows them to strike an enemy while using their Energy rather than Strength as a physical attack normally would in order to calculate the damage. The bayonet is six inches in length and cannot be removed from the weapon while this ability is in use.

Technique Name: Blast Shield
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration Until cancelled / Five post cool-down.
Technique Description:
Channeling their energy around their body, the user creates a shield which can either extend outward up to one meter from the user themselves while in mid-air or in long-range combat or can fit the user's form snugly if engaged in close-range combat or on the ground. This shield grants defense equal to the user's Energy while active and if broken will create a small explosion within a five-meter radius including the user themselves which deals damage equal to the user's Energy to all within that radius (including the user as mentioned)

This shield is also only revealed when damage is absorbed, meaning that so long as the user is not attacked or the shield does not absorb damage, it cannot be seen by normal eyes unless another individual's perception is eighty or higher in which case they will be able to see the shield's hex-shaped outline.

Technique Name: Summon Familiar
Technique Rank B
Technique Focus Will
Technique Classification(s) Master
Technique's Duration Until canceled, cost increases by five VP per Familiar past two summoned / Three-post cool-down per two familiars summoned.
Technique Description:
Creating a magic circle on a chosen surface within five meters, the user is able to summon two familiars initially (with more familiars able to be summoned at a rate of two per post) that have stats equal to the user's will divided equally into Strength, Health, Defense and Speed, with all other stats considered to be zero such as Intelligence, Energy, Perception, et cetera. These Familiars act upon the user's commands and appear human in all ways except for having pure black eyes and lacking the ability to communicate in more than simple sentences due to them being little more than puppets created by the user to do their bidding. They can perform basic actions such as firing a weapon, grabbing a target and punching/kicking although to perform any higher actions, an ability must be used in tandem that is specifically meant for Familiars, meaning that they cannot fly or utilize Energy in any capacity unless an ability allows them to do so.


Technique Name: Piercing Bullet
Technique Rank B
Technique Focus Energy
Technique Classification(s) Blaster / Mover
Technique's Duration One Post / Three Post Cool-Down.
Technique Description:
Utilizing a combination of Mover speed and Blaster energy the user performs a quick burst of speed to move either backward or sideways five meters before then charging their weapon with Energy and firing a single bullet which is capable of penetrating up to five targets at up to thirty meters (unless when using the Modified Blaster Rifle in which case the increased range from the equipment is used) while maintaining full damage and speed while doing so. This allows the bullet to move at the user's speed and deal damage equal to their Energy due to the bullet being charged with their energy.


A-Rank:
Technique Name: All-Seeing Eyes
Technique Rank A
Technique Focus Energy / Perception
Technique Classification(s)
Technique's Duration Three Posts, Five post cool-down.
Technique Description:
While utilizing this technique the User's eyes will shift to the amber color which is present when exerting their power normally, however, this utilizes Energy in order to empower the user's sight and allows them an increase of fifty to Perception for the duration of this technique and does not require continuous use in order to keep this bonus for the three-post duration however will return to normal levels once the three posts are up.
Spoiler:

Technique Name: Artillery Barrage
Technique Rank A
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One post, five post cool-down.
Technique Description:
A devastating technique, this allows the user to channel Energy through a rifle of choice (typically the Modified Blaster Rifle) and fire three large blasts at a target or targets up to sixty meters (although if using the Modified Blaster Rifle, the equipment's increased range is used) that deal the user's full Energy plus twenty in damage in an area that is ten meters in diameter for each explosion and all occur within the same post although all must occur within five meters of one another. Most things caught within this blast such as trees, wildlife, or ordinary Humans are utterly obliterated when this ability hits and only Superhumans with extraordinary ability and defenses will likely be able to escape unless they are fast enough to avoid being in the blast in the first place.


Technique Name: Main Cannon
Technique Rank A
Technique Focus Energy
Technique Classification(s) Blaster
Technique's Duration One Post / Five Post Cool-down.
Technique Description:
Similar to the Artillery Barrage technique, this involves channeling the user's Energy through their weapon of choice (usually the Modified Blaster Rifle or another similar Rifle) although is focused in a singular area up to forty meters away (unless using the Modified Blaster Rifle's increased range) creating a massive blast that is twenty meters in diameter and extends upward ten meters into the air. This deals the user's full Energy in damage plus forty and is capable of utterly obliterating ordinary humans or even brick buildings caught in its wake due to the sheer power of the technique, although some superhumans may be able to withstand such an attack if they are strong enough.

This may be approved. But it might not be. Who knows? I knows. This is approved.
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