Jeweled Seas: New Wave
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 Rules: Devil Fruits, Haki & Special Skills

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Azure Snow
The Owner
The Owner
Azure Snow


Position : Marine Captain
Berries : 135,000
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Skill Sheet
Skill 1: Heaven's Nodachi
Skill 2: Gun Blade Style
Skill 3:

Rules: Devil Fruits, Haki & Special Skills Empty
PostSubject: Rules: Devil Fruits, Haki & Special Skills   Rules: Devil Fruits, Haki & Special Skills EmptySun Oct 22, 2017 1:15 pm

Rules: Devil Fruits, Haki & Special Skills RPeI1q9

Rules: Devil Fruits, Haki & Special Skills NiKYwU1

Rules: Devil Fruits, Haki & Special Skills BOwiaMD
Rules: Devil Fruits, Haki & Special Skills AgOxyYU

If you have eaten a Logia or a Zoan type fruit, Including Mythical and Ancient Zoan; You are probably wondering about Transformations, Becoming the Element itself, and what kind of boosts you gain from eating these types of Fruit.

For Logia Type fruits you are able to become the element itself right after eating it and it will only get stronger as time goes on and your proficiency progresses in power.

Zoan Type fruits are able to have as many transformations as you would like. These transformations would act as Techniques and will have a certain amount of posts they are able to last until Transforming back to normal. The Ongoing transformation uses a certain amount of stamina per post and when that is all out you would instantly return back to your normal state of being.

Now, When you are transformed as a Zoan type you will gain a raw +10 Stats in a certain category. This boost of Stats should be put as a 'Passive' In your Skill set and does not have to be listed on your actual technique; Know that you can only gain this boost while Transformed. The Boost of stats has to make sense, You are not going to have a Boost of Endurance being a Pray mantis- You probably wont have a boost of Will power as a Lion. You have to Justify the Stat gain when making that passive.

For Example: '+10 Endurance When in Armadillo Transformation, This happens because the Armadillo has a hard protective shell.' Descriptions like this are perfect. As a Mythical and Ancient Zoan you will gain a +15 stats instead, But It will be under the same justification. You also may split up the Stats in Fives if you so choose.

Rules: Devil Fruits, Haki & Special Skills BOwiaMD
Rules: Devil Fruits, Haki & Special Skills AcPlUes

At Level 20 something mystical happens; Maybe all the experiences you have been through activated an inner power that now burns brilliantly within your being, This Inner Power is called 'Haki'. There is Three Types of Haki: Kenbun-shoku[Observation Haki], Busō-shoku[Armament Haki], And Finally Haō-shoku[Conqueror's Haki].

To start out with lets talk about the Kenbun-shoku[Observation Haki]. To put it plain and simple Observation Haki is the Ability to sense spiritual Energy. This form of Haki allows the user to sense the presence of others, Feel Emotions, or to sort of know a persons Intentions even if they are concealed from view or too far to see naturally.

When you put your first point into this Haki it means that you are then able to use it for a certain amount of time:

Tier I: 2 Posts from Activation, 8 Post Cool down
Tier II: 4 Posts from Activation, 8 Post Cool Down
Tier III: 6 Posts from Activation, 6 Post Cool Down
Tier IV: 10 Posts from Activation, 6 Post Cool Down

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Next, We will talk about Busō-shoku[Armament Haki]. In simple terms it is the Ability to use life force energy in order to strengthen parts of the body, or 'Harden' Skin, Weapons, And other things or Objects. When Using this Type of Haki you are able to hit Logia Users when otherwise your attacks might have went straight through them. When you activate this form of Haki it grants the places that were covered a +10 Strength and +10 Endurance for the Time activated.

When you put your first point into this Haki it means that you are then able to use it for a certain amount of time:

Tier I: 2 Posts from Activation, 8 Post Cool down. Able to Coat a single Limb or small portion of the body up to 2X2 Feet.

Tier II: 4 Posts from Activation, 8 Post Cool Down. Able to Coat up to two Limbs at a time or a small to medium portion of the body expanding up to 3X3 Feet.

Tier III: 6 Posts from Activation, 6 Post Cool Down. Able to Coat up to four Limbs at a time or a medium to large portion of the body expanding up to 4X4 Feet. At this Tier you are able to coat up to two weapons in Haki.

Tier IV: 10 Posts from Activation, 6 Post Cool Down. Able to Coat your entire body in Haki. You are able to coat up to Six weapons at a time in Haki and can also Cover your Bullets in haki.

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Lastly, We have Haō-shoku[Conqueror's Haki]. Plain and Simple this Haki grants you the Power to Overpower those around you. This Form of Haki is rare, However and only can be activated by use of the Haki Roll System. Every Level Tier you gain you are able to Roll this form of Haki and if you are lucky you will get it activated.  

When you put your first point into this Haki it means that you are then able to use it for a certain amount of time:

Tier I: 1 Post, 10 Post Cool down- A Burst of Intense Energy is released from your Body leaving everyone within a 30 meter radius feeling weak. Non Important NPC pass out instantly and Players feel very uneasy. If the players caught in the radius have a lower Will Power than the user they take -10 to Reflex and Speed for 1 post.

Tier II: 2 Posts from Activation, 10 Post Cool Down
A Burst of Intense Energy is released from your Body leaving everyone within a 60 meter radius feeling weak, Uneasy and Most Folks fall to their knees from the pressure. Non Important NPC pass out instantly and Players With a Will Power Lower than the user will fall to their knees and take -10 to Reflex and Speed for 2 posts.


Tier III: 4 Posts from Activation, 10 Post Cool Down
A Burst of Intense Energy is released from your Body leaving everyone within a 100 meter radius feeling weak, Uneasy and Most Folks fall to their knees or pass out from the pressure. Non Important NPC pass out instantly and Players With a Will Power Lower than the user will pass out for 4 posts. However, Those who have a Will power of up to 10 below yours will only suffer the effects of falling to their knees and will take -10 Reflex and Speed for a total of 4 posts.



Tier IV: 6 Posts from Activation, 15 Post Cool Down  
A Burst of Intense Energy is released from your Body leaving everyone within a 150 meter radius feeling weak, Uneasy and Then Practically everyone will pass out in a single instant. The Pressure will be held for 6 posts. Non Important NPC pass out instantly and Players With a Will Power Lower than the User will pass out for 6 posts. After awakening from the 6 posts the player characters and NPC will take -15 Reflex and Speed for a total of 4 posts.


Rules: Devil Fruits, Haki & Special Skills BOwiaMD
Rules: Devil Fruits, Haki & Special Skills YYxaFPL

In this world there is Special abilities and powers that you are able to learn being apart of a particular Organization, One of these is called Rokushiki. This Style of Martial arts is known as 'The Six Powers' and can only be learned by Joining a Cipher Pol Crew and gain the title of 'Agent' Through means of gaining reputation. Here we will talk about the 6 Powers.

Soru: This Power allows its users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds with greater power. When you use this power it looks like you simply disappear and reappear in a flash. However, you need at least +15 Speed over the the person in order for it to look this way.

When Soru is unlocked it can be used based off the chart below:

Tier I: Can be used once per thread, Lasts for 3 posts. +5 Speed, +5 Reflex.

Tier II: Can be used twice per thread, Lasts for 3 posts with a 5 post cool down. +5 Speed, +5 Reflex.

Tier III: Can be used three times per thread, Lasts for 3 posts with a 5 post cool down. +10 Speed, +10 Reflex.

Tier IV: Can be used Four times per thread, Lasts for 3 posts with a 5 post cool down. +15 Speed, +15 Reflex.
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Tekkai: This power hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. When Tekkai is active, the user is unable to move; with the exception of those who have mastered it. Those of T4 are able to use it similar to Armament Haki. The only negative about this is that Non Physical attacks are able to get through the defenses and so the bonus is irrelevant when defending against Non Physical attacks.

When Tekkai is unlocked it can be used based off the chart below:

Tier I: Can be used once per thread, Lasts for 3 posts. +10 Endurance. You are Immobile as long as you use it. If you suddenly start walking away or dodge someones technique the Tekkai ends and your bonus is gone.

Tier II: Can be used Twice per thread, Lasts for 3 posts with a cool down of 5 posts. +10 Endurance. You are Immobile as long as you use it. If you suddenly start walking away or dodge someones technique the Tekkai ends and your bonus is gone.

Tier III: Can be used Three times per thread, Lasts for 3 posts with a cool down of 5 posts. +15 Endurance. You are Immobile as long as you use it. If you suddenly start walking away or dodge someones technique the Tekkai ends and your bonus is gone.

Tier IV: Can be used Three Times per thread, Lasts for 3 posts with a cool down of 5 posts. +20 Endurance while Immobile. When you begin to move around you gain +10 Strength and +10 Endurance.
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Rankyaku: This Power allows for intense projectile Attacks, in which the users start by kicking or swinging at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and foes alike. The user is able to use Swords, any appendage, and even a Tail if they have it!


Tier I: Able to be activated once per thread and lasts for a total of three posts[+5 Strength, +5 Speed when using this technique ]. Within the period of the posts you are able to send compressed air that slices things that are in its directional focus. This Projectile Slice is able to go up to 10 meters away.

Tier II: Able to be activated Twice per thread and lasts for a total of three posts with a five post cool down [+5 Strength, +5 Speed when using this technique]. Within the period of the posts you are able to send compressed air that slices things that are in its directional focus. This Projectile Slice is able to go up to 15 meters away.

Tier III: Able to be activated Three times per thread and lasts for a total of three posts with a five post cool down [+10 Strength, +5 Speed when using this technique]. Within the period of the posts you are able to send compressed air that slices things that are in its directional focus. This Projectile Slice is able to go up to 20 meters away.

Tier IV: Able to be activated Four times per thread and lasts for a total of three posts with a five post cool down [+15 Strength, +5 Speed when using this technique]. Within the period of the posts you are able to send compressed air that slices things that are in its directional focus. This Projectile Slice is able to go up to 30 meters away.
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Shigan: This Power is a close-quarter combat technique, In which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. The Sharpness is so sudden and pin point accurate that it effects targets that would normally have things bounce off them, Such as the Rubber fruit user.


Tier I: Able to be activated once per thread and lasts for a total of three posts[+5 Strength, +5 Speed when using this technique ]. Within the period of the posts you are able to send finger jabs into foes with Pin point accuracy while up close and personal.

Tier II: Able to be activated Twice per thread and lasts for a total of three posts[+5 Strength, +5 Speed when using this technique ]. Within the period of the posts you are able to send finger jabs into foes with Pin point accuracy while up close and personal.

Tier III: Able to be activated Three times per thread and lasts for a total of three posts[+10 Strength, +10 Speed when using this technique ]. Within the period of the posts you are able to send finger jabs into foes with Pin point accuracy while up close and personal.

Tier IV: Able to be activated Four times per thread and lasts for a total of three posts[+15 Strength, +15 Speed when using this technique ]. Within the period of the posts you are able to send finger jabs into foes with Pin point accuracy while up close and personal.
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Geppo: This Power allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Agents who have trained in this Power can use this technique to cross great distances without ever touching the ground or set themselves up for swift, aerial attacks. The only downside to this is if your lower body is restrained you are unable to use this Power.


Tier I: Able to be activated once per thread and lasts for a total of three posts[+5 Reflex, +5 Speed when in Movement]. Within the period of the posts you are able to Jump up to 40 meters in the air.

Tier II: Able to be activated Twice per thread and lasts for a total of three posts[+5 Reflex, +5 Speed when in Movement]. Within the period of the posts you are able to Jump up to 60 meters in the air.

Tier III: Able to be activated Three times per thread and lasts for a total of three posts[+10 Reflex, +10 Speed when in Movement]. Within the period of the posts you are able to Jump up to 80 meters in the air.

Tier IV: Able to be activated Four times per thread and lasts for a total of three posts[+15 Reflex, +15 Speed when in Movement]. Within the period of the posts you are able to Jump up to 100 meters in the air.
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Kami-e: This power allows the users' body to be extraordinarily flexible in order to avoid any attacks, float, and bending their body just like a piece of paper.

Tier I: Able to be activated once per thread and lasts for a total of three posts[+10 Speed when Dodging]. Within the period of the posts you are able to Dodge techniques at a quicker pace to avoid damage.

Tier II: Able to be activated Twice per thread and lasts for a total of three posts[+10 Speed when Dodging]. Within the period of the posts you are able to Dodge techniques at a quicker pace to avoid damage.

Tier III: Able to be activated three times per thread and lasts for a total of three posts[+15 Speed when Dodging]. Within the period of the posts you are able to Dodge techniques at a quicker pace to avoid damage.

Tier IV: Able to be activated Four times per thread and lasts for a total of three posts[+25 Speed when Dodging]. Within the period of the posts you are able to Dodge techniques at a quicker pace to avoid damage.
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